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AI Insights · Timothy · July 2022

Top 5 Platformer Games Performance in Netherlands Q2 2022

Discover the performance trends of the top 5 platformer games in the Netherlands during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Platformer Games Performance in Netherlands Q2 2022

In the second quarter of 2022, the platformer game category saw notable activity in the Netherlands. The top five games in this category—Stumble Guys, Subway Surfers, Super Mario Run, Sonic Forces PvP Racing Battle, and Geometry Dash—showed varying trends in weekly downloads, revenue, and active users.

Stumble Guys from Scopely, Inc. experienced a significant increase in weekly downloads, peaking at around 44.7K in the last week of June. Weekly revenue showed a steady rise, reaching approximately $13.5K in the final week. The game also saw an impressive increase in weekly active users, growing from 76K at the end of March to 346K by the end of June.

Subway Surfers by Sybo Games ApS had a steady performance with weekly downloads peaking at about 53K in the week of May 23. The weekly revenue saw a peak of approximately $13.7K in mid-May. The game maintained a high number of weekly active users, reaching over 1M in late May before experiencing a slight decline to around 807K by the end of June.

Super Mario Run from Nintendo Co., Ltd. showed a consistent trend in weekly downloads, with numbers hovering around 3K early in the quarter but dipping to 1.8K by the end of June. The weekly revenue remained relatively stable, averaging around $800. Weekly active users saw a slight decrease from 16.7K to 13K over the quarter.

Sonic Forces PvP Racing Battle by SEGA saw a peak in weekly downloads at around 10.7K in late April, followed by a decline to approximately 2.3K by the end of June. The weekly revenue peaked at about $819 in late May. Weekly active users rose to a high of 40.6K in early May before declining to 24.2K by the end of June.

Geometry Dash from RobTop Games AB had a peak in weekly downloads at around 9.6K in early April, with a slight decline to 5K by the end of June. The weekly revenue was steady, averaging around $300. The game maintained a consistent number of weekly active users, with a peak of approximately 72.7K in mid-April and ending the quarter at around 62.2K.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022